graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 25 results.

Result #1 of 25.
Exploiting coherence in time-varying voxel data
Viktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
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Result #2 of 25.
Fast, memory-efficient construction of voxelized shadows
Viktor Kampe, Erik Sintorn, Ulf Assarsson
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 25--30.
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Result #3 of 25.
Efficient virtual shadow maps for many lights
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
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Result #4 of 25.
Per-triangle shadow volumes using a view-sample cluster hierarchy
Erik Sintorn, Viktor Kampe, Ola Olsson, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 111--118.
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Result #5 of 25.
Compact precomputed voxelized shadows
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #6 of 25.
High resolution sparse voxel DAGs
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
In ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 25.
Clustered Deferred and Forward Shading
Ola Olsson, Markus Billeter, Ulf Assarsson
High-Performance Graphics, 2012, pp. 87--96.
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Result #8 of 25.
Real-time multiple scattering using light propagation volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 119--126.
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Result #9 of 25.
Tiled Shading
Ola Olsson, Ulf Assarsson
In Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
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Result #10 of 25.
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)

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