Exploiting coherence in time-varying voxel data
Viktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
Abstract: We encode time-varying voxel data for efficient storage and streaming. We store the equivalent of a separate sparse voxel octree for each frame, but utilize both spatial and temporal coherence to reduce the amount of memory needed. We represent the time-varying voxel data in a single directed acyclic graph with one root per time step. In this graph, we avoid storing identical regions by keeping one unique instance and pointing to that from several parents. We further reduce the memory consumption of the graph by minimizing the number of bits per pointer and encoding the result into a dense bitstream.
Article URL: http://doi.acm.org/10.1145/2856400.2856413
BibTeX format:
@inproceedings{10.1145-2856400.2856413,
  author = {Viktor Kape and Sverker Rasmuson and Markus Billeter and Erik Sintorn and Ulf Assarsson},
  title = {Exploiting coherence in time-varying voxel data},
  booktitle = {Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {15--21},
  year = {2016},
}
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