graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Exploiting coherence in time-varying voxel dataViktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf AssarssonProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
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Result #2 of 7.
Efficient virtual shadow maps for many lightsOla Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf AssarssonProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
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Result #3 of 7.
Clustered Deferred and Forward ShadingOla Olsson, Markus Billeter, Ulf AssarssonHigh-Performance Graphics, 2012, pp. 87--96.
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Result #4 of 7.
Real-time multiple scattering using light propagation volumesMarkus Billeter, Erik Sintorn, Ulf AssarssonSymposium on Interactive 3D Graphics and Games, March 2012, pp. 119--126.
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Result #5 of 7.
Two-Level Grids for Ray Tracing on GPUsJavor Kalojanov, Markus Billeter, Philipp SlusallekIn
Computer Graphics Forum, 30(2), April 2011.
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Result #6 of 7.
Real Time Volumetric Shadows using Polygonal Light VolumesMarkus Billeter, Erik Sintorn, Ulf AssarssonHigh-Performance Graphics, 2010, pp. 39--45.
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Result #7 of 7.
Efficient Stream Compaction on Wide SIMD Many-Core ArchitecturesMarkus Billeter, Ola Olsson, Ulf AssarssonHigh-Performance Graphics, 2009, pp. 159--166.
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