graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Exploiting coherence in time-varying voxel data
Viktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
(more...)
Result #2 of 7.
Efficient virtual shadow maps for many lights
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
(more...)
Result #3 of 7.
Clustered Deferred and Forward Shading
Ola Olsson, Markus Billeter, Ulf Assarsson
High-Performance Graphics, 2012, pp. 87--96.
(more...)
Result #4 of 7.
Real-time multiple scattering using light propagation volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 119--126.
(more...)
Result #5 of 7.
Two-Level Grids for Ray Tracing on GPUs
Javor Kalojanov, Markus Billeter, Philipp Slusallek
In Computer Graphics Forum, 30(2), April 2011.
(more...)
Result #6 of 7.
Real Time Volumetric Shadows using Polygonal Light Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
High-Performance Graphics, 2010, pp. 39--45.
(more...)
Result #7 of 7.
Efficient Stream Compaction on Wide SIMD Many-Core Architectures
Markus Billeter, Ola Olsson, Ulf Assarsson
High-Performance Graphics, 2009, pp. 159--166.
(more...)

graphbib: Powered by "bibsql" and "SQLite3."