Efficient virtual shadow maps for many lights
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
Abstract: Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.
Article URL: http://doi.acm.org/10.1145/2556700.2556701
BibTeX format:
@inproceedings{10.1145-2556700.2556701,
  author = {Ola Olsson and Erik Sintorn and Viktor Kampe and Markus Billeter and Ulf Assarsson},
  title = {Efficient virtual shadow maps for many lights},
  booktitle = {Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {87--96},
  year = {2014},
}
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