graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Efficient virtual shadow maps for many lightsOla Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf AssarssonProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
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Result #2 of 8.
Per-triangle shadow volumes using a view-sample cluster hierarchyErik Sintorn, Viktor Kampe, Ola Olsson, Ulf AssarssonProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 111--118.
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Result #3 of 8.
Compact precomputed voxelized shadowsErik Sintorn, Viktor Kämpe, Ola Olsson, Ulf AssarssonIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #4 of 8.
Clustered Deferred and Forward ShadingOla Olsson, Markus Billeter, Ulf AssarssonHigh-Performance Graphics, 2012, pp. 87--96.
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Result #5 of 8.
Tiled ShadingOla Olsson, Ulf AssarssonIn
Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
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Result #6 of 8.
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumesErik Sintorn, Ola Olsson, Ulf AssarssonIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #7 of 8.
Efficient Stream Compaction on Wide SIMD Many-Core ArchitecturesMarkus Billeter, Ola Olsson, Ulf AssarssonHigh-Performance Graphics, 2009, pp. 159--166.
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Result #8 of 8.
Tight Frame Normal Map CompressionJacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-MöllerGraphics Hardware, 2007, pp. 37--40.
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