graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Efficient virtual shadow maps for many lights
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
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Result #2 of 8.
Per-triangle shadow volumes using a view-sample cluster hierarchy
Erik Sintorn, Viktor Kampe, Ola Olsson, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 111--118.
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Result #3 of 8.
Compact precomputed voxelized shadows
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #4 of 8.
Clustered Deferred and Forward Shading
Ola Olsson, Markus Billeter, Ulf Assarsson
High-Performance Graphics, 2012, pp. 87--96.
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Result #5 of 8.
Tiled Shading
Ola Olsson, Ulf Assarsson
In Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
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Result #6 of 8.
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 30(6), December 2011.
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Result #7 of 8.
Efficient Stream Compaction on Wide SIMD Many-Core Architectures
Markus Billeter, Ola Olsson, Ulf Assarsson
High-Performance Graphics, 2009, pp. 159--166.
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Result #8 of 8.
Tight Frame Normal Map Compression
Jacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 37--40.
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