graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 25 results.
Result #11 of 25.
Real Time Volumetric Shadows using Polygonal Light VolumesMarkus Billeter, Erik Sintorn, Ulf AssarssonHigh-Performance Graphics, 2010, pp. 39--45.
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Result #12 of 25.
Efficient Stream Compaction on Wide SIMD Many-Core ArchitecturesMarkus Billeter, Ola Olsson, Ulf AssarssonHigh-Performance Graphics, 2009, pp. 159--166.
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Result #13 of 25.
Hair self shadowing and transparency depth ordering using occupancy mapsErik Sintorn, Ulf AssarssonSymposium on Interactive 3D Graphics and Games, February 2009, pp. 67--74.
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Result #14 of 25.
Sample Based Visibility for Soft Shadows using Alias-free Shadow MapsErik Sintorn, Elmar Eisemann, Ulf AssarssonIn
Computer Graphics Forum, 27(4), 2008.
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Result #15 of 25.
Sample Based Visibility for Soft Shadows using Alias-free Shadow MapsErik Sintorn, Elmar Eisemann, Ulf AssarssonRendering Techniques (EGSR'08), 2008, pp. 1285--1292.
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Result #16 of 25.
Real-time approximate sorting for self shadowing and transparency in hair renderingErik Sintorn, Ulf AssarssonSymposium on Interactive 3D Graphics and Games, February 2008, pp. 157--162.
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Result #17 of 25.
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPUDavid Roger, Ulf Assarsson, Nicolas HolzschuchEurographics Symposium on Rendering Techniques, 2007, pp. 99--110.
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Result #18 of 25.
Fast Precomputed Ambient Occlusion for Proximity ShadowsMattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas HolzschuchIn
Journal of Graphics Tools, 12(2), 2007.
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Result #19 of 25.
Soft shadow volumes for ray tracingSamuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #20 of 25.
Occlusion culling and z-fail for soft shadow volume algorithmsUlf Assarsson, Tomas Akenine-MöllerIn
The Visual Computer, 20(8-9), 2004.
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