Skin: A Constructive Approach to Modeling Free-form Shapes
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes
Proceedings of SIGGRAPH 99, August 1999, pp. 393--400.
Abstract: We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulations with properties that make them suitable for use in subdivision. A user interactively guides the particles, which we call skin, to grow over a given collection of polyhedral elements (or skeletons), yielding a smooth surface (through subdivision) that approximates the underlying skeletal shapes. Skin resembles blobby modeling in the constructive approach to modeling it supports, but allows a richer vocabulary of skeleton shapes, supports sharp creases where desired, and provides a convenient mechanism for adding multiresolution surface detail.
Keyword(s): Free-form modeling, meshes, subdivision, multiresolution
@inproceedings{Markosian:1999:SAC,
author = {Lee Markosian and Jonathan M. Cohen and Thomas Crulli and John F. Hughes},
title = {Skin: A Constructive Approach to Modeling Free-form Shapes},
booktitle = {Proceedings of SIGGRAPH 99},
pages = {393--400},
month = aug,
year = {1999},
}
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