Computer rendering of lobster neurons
Nelson L. Max
Proceedings of SIGGRAPH '76, 1976, pp. 241--245.
Abstract: At Carnegie Mellon University, the PDP-10 and PDP-11 computers have been used to trace thin sections of stained neurons in a lobster swimmeret ganglion, and to reconstruct the global structure of the neuron from the sections. This paper will present two sorts of graphic pictures of the final reconstructed neuron; vector drawings with hidden lines, and shaded raster drawings of the neuron inside a transparent shell representing the outer surface of the ganglion. The hidden line program handles curving cylindrical tubes of varying radii, and shows only the visible contours. The raster program is a modification of Sproul's version of the Watkins Algorithm, and applies Phong shading to both opaque and semi-transparent surfaces. The shaded output is rendered on the Carnegie-Mellon video system.
Article URL: http://dx.doi.org/10.1145/563274.563317
BibTeX format:
@inproceedings{Max:1976:CRO,
  author = {Nelson L. Max},
  title = {Computer rendering of lobster neurons},
  booktitle = {Proceedings of SIGGRAPH '76},
  pages = {241--245},
  year = {1976},
}
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