Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers
Nelson Max
Eurographics Rendering Workshop, June 1996, pp. 165--174.
Abstract: Chen and Williams show how precomputed z-buffer images from different fixed viewing positions can be reprojected to produce an image for a new viewpoint. Here, images are precomputed for twigs and branches at various levels in the hierarchical structure of a tree, and adaptively combined depending on the position of the new viewpoint. The precomputed images contain multiple z levels to avoid missing pixels in the reconstruction, subpixel masks for antialiasing, and colors and normals for shading after reprojection.
BibTeX format:
@inproceedings{Max:1996:HRO,
  author = {Nelson Max},
  title = {Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers},
  booktitle = {Eurographics Rendering Workshop},
  pages = {165--174},
  month = jun,
  year = {1996},
}
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