Dynamic sculpting and animation of free-form subdivision solids
Kevin T. McDonnell, Hong Qin
In The Visual Computer, 18(2), 2002.
Abstract: This paper presents a sculptured solid modeling system founded upon free-form splines: (i) tri-variate B-spline solids for regular (i.e., topologically cuboid) shapes and (ii) dynamic MacCracken-Joy subdivision-based solids of arbitrary topology. Our primary contribution is that we integrate the geometry of sculptured free-form solids with the powerful physics-based modeling framework by augmenting pure geometric entities with material properties and physical behaviors. We have developed a sculpting system with an array of design tools that afford users the ability to deform and sculpt a variety of free-form solids via a three-dimensional input device.
Keyword(s): Computer graphics, Interactive techniques, Dynamics, Solid sculpting, Animation
@article{McDonnell:2002:DSA,
author = {Kevin T. McDonnell and Hong Qin},
title = {Dynamic sculpting and animation of free-form subdivision solids},
journal = {The Visual Computer},
volume = {18},
number = {2},
pages = {81--96},
year = {2002},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."