Dynamic sculpting and animation of free-form subdivision solids
Kevin T. McDonnell, Hong Qin
In The Visual Computer, 18(2), 2002.
Abstract: This paper presents a sculptured solid modeling system founded upon free-form splines: (i) tri-variate B-spline solids for regular (i.e., topologically cuboid) shapes and (ii) dynamic MacCracken-Joy subdivision-based solids of arbitrary topology. Our primary contribution is that we integrate the geometry of sculptured free-form solids with the powerful physics-based modeling framework by augmenting pure geometric entities with material properties and physical behaviors. We have developed a sculpting system with an array of design tools that afford users the ability to deform and sculpt a variety of free-form solids via a three-dimensional input device.
Keyword(s): Computer graphics, Interactive techniques, Dynamics, Solid sculpting, Animation
BibTeX format:
@article{McDonnell:2002:DSA,
  author = {Kevin T. McDonnell and Hong Qin},
  title = {Dynamic sculpting and animation of free-form subdivision solids},
  journal = {The Visual Computer},
  volume = {18},
  number = {2},
  pages = {81--96},
  year = {2002},
}
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