A novel framework for physically based sculpting and animation of free-form solids
Kevin T. McDonnell, Hong Qin
In The Visual Computer, 23(4), April 2007.
Abstract: This paper presents a new, physically based model for performing finite element simulation of deformable objects in which all quantities - strain, stress, displacement, etc. - are computed entirely in local frames of reference. In our framework, subdivision solids with non-homogeneous material properties, such as mass and deformation distributions, can be defined throughout continuous, volumetric domains. This capability enables an animator or virtual sculptor to exert fine-level control over deforming objects and to define a wide variety of physical behaviors. Furthermore, since all quantities pertinent to physical simulation are computed locally, our model facilitates both large-scale and small-scale deformations, as well as rigid or near-rigid transformations. We demonstrate applications of our framework in animation and interactive sculpting and show that interactive simulation of non-trivial, volumetric shapes is possible with our methodologies.
Keyword(s): Physically based modeling, Subdivision algorithms, Virtual sculpting, Animation
BibTeX format:
@article{McDonnell:2007:ANF,
  author = {Kevin T. McDonnell and Hong Qin},
  title = {A novel framework for physically based sculpting and animation of free-form solids},
  journal = {The Visual Computer},
  volume = {23},
  number = {4},
  pages = {285--296},
  month = apr,
  year = {2007},
}
Search for more articles by Kevin T. McDonnell.
Search for more articles by Hong Qin.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."