Colored stochastic shadow maps
Morgan McGuire, Eric Enderton
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
Abstract: This paper extends the stochastic transparency algorithm that models partial coverage to also model wavelength-varying transmission. It then applies this to the problem of casting shadows between any combination of opaque, colored transmissive, and partially covered (i.e., α-matted) surfaces in a manner compatible with existing hardware shadow mapping techniques. Colored Stochastic Shadow Maps have a similar resolution and performance profile to traditional shadow maps, however they require a wider filter in colored areas to reduce hue variation.
@inproceedings{McGuire:2011:CSS,
author = {Morgan McGuire and Eric Enderton},
title = {Colored stochastic shadow maps},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {89--96},
month = feb,
year = {2011},
}
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