Colored stochastic shadow maps
Morgan McGuire, Eric Enderton
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
Abstract: This paper extends the stochastic transparency algorithm that models partial coverage to also model wavelength-varying transmission. It then applies this to the problem of casting shadows between any combination of opaque, colored transmissive, and partially covered (i.e., α-matted) surfaces in a manner compatible with existing hardware shadow mapping techniques. Colored Stochastic Shadow Maps have a similar resolution and performance profile to traditional shadow maps, however they require a wider filter in colored areas to reduce hue variation.
Article URL: http://dx.doi.org/10.1145/1944745.1944760
BibTeX format:
@inproceedings{McGuire:2011:CSS,
  author = {Morgan McGuire and Eric Enderton},
  title = {Colored stochastic shadow maps},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {89--96},
  month = feb,
  year = {2011},
}
Search for more articles by Morgan McGuire.
Search for more articles by Eric Enderton.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."