Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing
Radomír Měch
In Journal of Graphics Tools, 8(4), 2003.
Abstract: In this paper, we present a technique for image-based rendering of complex objects in real-time applications. Views of the object are projected onto the object's proxy, an approximation of the object's surface. This paper describes a system that consists of a novel technique for creating a proxy using the marching cubes algorithm, an algorithm for computing view textures based on a novel technique for texture packing, and a very fast rendering algorithm that only requires blending a few textures chosen from a small number of views. This system is used in SGI's OpenGL Performer 3.1 and is available online for download.
BibTeX format:
@article{Mech:2003:RIR,
  author = {Radomír Měch},
  title = {Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing},
  journal = {Journal of Graphics Tools},
  volume = {8},
  number = {4},
  pages = {1--19},
  year = {2003},
}
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