Watertight Tessellation using Forward Differencing
Henry Moreton
Graphics Hardware, 2001, pp. 25--32.
Abstract: In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.
@inproceedings{Moreton:2001:WTU,
author = {Henry Moreton},
title = {Watertight Tessellation using Forward Differencing},
booktitle = {Graphics Hardware},
pages = {25--32},
year = {2001},
}
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