Non-Uniform Fractional Tessellation
Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 41--45.
Abstract: We present a technique that modifies the tessellator in current graphics hardware so that the result is a more uniformly distributed tessellation in screen space. For increased flexibility, vertex tessellation weights are introduced. Our results show that the tessellation quality is improved at a moderate cost.
@inproceedings{Munkberg:2008:NFT,
author = {Jacob Munkberg and Jon Hasselgren and Tomas Akenine-Möller},
title = {Non-Uniform Fractional Tessellation},
booktitle = {Graphics Hardware},
pages = {41--45},
year = {2008},
}
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