graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 34 results.
Result #1 of 34.
Layered Light Field Reconstruction for Defocus BlurKarthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco SalviIn
ACM Transactions on Graphics, 34(2), February 2015.
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Result #2 of 34.
Layered Reconstruction for Defocus and Motion BlurJacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, Tomas Akenine-MöllerIn
Computer Graphics Forum, 33(4), 2014.
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Result #3 of 34.
Coarse Pixel ShadingKarthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron LefohnEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 9--18.
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Result #4 of 34.
Deep shading buffers on commodity GPUsPetrik Clarberg, Jacob MunkbergIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #5 of 34.
Theory and Analysis of Higher-Order Motion Blur RasterizationCarl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-MóllerHigh-Performance Graphics, 2013, pp. 7--16.
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Result #6 of 34.
A sort-based deferred shading architecture for decoupled samplingPetrik Clarberg, Robert Toth, Jacob MunkbergIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 34.
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space CullingTomas Akenine-Möller, Robert Toth, Jacob Munkberg, Jon HasselgrenIn
Computer Graphics Forum, 31(1), February 2012.
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Result #8 of 34.
Per-Vertex Defocus Blur for Stochastic RasterizationJacob Munkberg, Robert Toth, Tomas Akenine-MöllerIn
Computer Graphics Forum, 31(4), 2012.
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Result #9 of 34.
Per-Vertex Defocus Blur for Stochastic RasterizationJacob Munkberg, Robert Toth, Tomas Akenine-MöllerRendering Techniques (EGSR'12), 2012, pp. 1385--1389.
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Result #10 of 34.
Design and Novel Uses of Higher-Dimensional RasterizationJim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-MöllerHigh-Performance Graphics, 2012, pp. 1--11.
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