graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 34 results.
Result #31 of 34.
Stochastic Rasterization using Time-Continuous TrianglesTomas Akenine-Möller, Jacob Munkberg, Jon HasselgrenGraphics Hardware, 2007, pp. 7--16.
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Result #32 of 34.
Tight Frame Normal Map CompressionJacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-MöllerGraphics Hardware, 2007, pp. 37--40.
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Result #33 of 34.
High Quality Normal Map CompressionJacob Munkberg, Tomas Akenine-Möller, Jacob StrömGraphics Hardware, 2006, pp. 95--101.
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Result #34 of 34.
High dynamic range texture compression for graphics hardwareJacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 25(3), July 2006.
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