graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #31 of 34.
Stochastic Rasterization using Time-Continuous Triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
Graphics Hardware, 2007, pp. 7--16.
(more...)
Result #32 of 34.
Tight Frame Normal Map Compression
Jacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 37--40.
(more...)
Result #33 of 34.
High Quality Normal Map Compression
Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström
Graphics Hardware, 2006, pp. 95--101.
(more...)
Result #34 of 34.
High dynamic range texture compression for graphics hardware
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In ACM Transactions on Graphics, 25(3), July 2006.
(more...)

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