graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #21 of 34.
Adaptive Scalable Texture Compression
Jorn Nystad, Anders Lassen, Andy Pomianowski, Sean Ellis, Tom Olson
High-Performance Graphics, 2012, pp. 105--114.
(more...)
Result #22 of 34.
Parallel Patch-based Texture Synthesis
Anass Lasram, Sylvain Lefebvre
High-Performance Graphics, 2012, pp. 115--124.
(more...)
Result #23 of 34.
Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees
Eric Heitz, Fabrice Neyret
High-Performance Graphics, 2012, pp. 125--134.
(more...)
Result #24 of 34.
Hierarchical Stochastic Motion Blur Rasterization
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 107--118.
(more...)
Result #25 of 34.
Efficient multi-view ray tracing using edge detection and shader reuse
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #26 of 34.
Efficient Bounding of Displaced Bézier Patches
Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 153--162.
(more...)
Result #27 of 34.
Backface Culling for Motion Blur and Depth of Field
Jacob Munkberg, Tomas Akenine-Möller
In Journal of Graphics, GPU, and Game Tools, 15(2), 2010.
(more...)
Result #28 of 34.
Automatic Pre-Tessellation Culling
Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller
In ACM Transactions on Graphics, 28(2), April 2009.
(more...)
Result #29 of 34.
Non-Uniform Fractional Tessellation
Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 41--45.
(more...)
Result #30 of 34.
Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 75--84.
(more...)

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