RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices
Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jinhong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park
In ACM Transactions on Graphics, 33(5), August 2014.
Abstract: We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by performing real-time Whitted ray tracing. RayCore consists of two major components: ray-tracing units (RTUs) based on a unified traversal and intersection pipeline and a tree-building unit (TBU) for dynamic scenes. The overall RayCore architecture offers considerable benefits in terms of die area, memory access, and power consumption. We have evaluated our architecture based on FPGA and ASIC evaluations and demonstrate its performance on different benchmarks. According to the results, our architecture demonstrates high performance per unit area and unit energy, making it highly suitable for use in mobile devices.
@article{Nah:2014:RAR,
author = {Jae-Ho Nah and Hyuck-Joo Kwon and Dong-Seok Kim and Cheol-Ho Jeong and Jinhong Park and Tack-Don Han and Dinesh Manocha and Woo-Chan Park},
title = {RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices},
journal = {ACM Transactions on Graphics},
volume = {33},
number = {5},
pages = {162:1--162:15},
month = aug,
year = {2014},
}
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