All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation
Ren Ng, Ravi Ramamoorthi, Pat Hanrahan
In ACM Transactions on Graphics, 22(3), July 2003.
Abstract: We present a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. Current techniques are limited to small area lights, with sharp shadows, or large low-frequency lights, with very soft shadows. Our main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms (this is known as a non-linear approximation). We obtain further compression by encoding the light transport matrix sparsely but accurately in the same basis. Rendering is performed by multiplying a sparse light vector by a sparse transport matrix, which is very fast. For accurate rendering, using non-linear wavelets is an order of magnitude faster than using linear spherical harmonics, the current best technique.
Keyword(s): Shadow Algorithms, Relighting, Image-Based Rendering,Wavelets, Non-linear Approximation, Spherical Harmonics
@article{Ng:2003:ASU,
author = {Ren Ng and Ravi Ramamoorthi and Pat Hanrahan},
title = {All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation},
journal = {ACM Transactions on Graphics},
volume = {22},
number = {3},
pages = {376--381},
month = jul,
year = {2003},
}
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