Ray Tracing Trimmed Rational Surface Patches
Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 337--345.
Abstract: This paper presents a new algorithm for computing the points at which a ray intersects a rational Bézier surface patch, and also an algorithm for determining if an intersection point lies within a region trimmed by piecewise Bézier curves. Both algorithms are based on a recent innovation known as Bézier clipping, described herein. The intersection algorithm is faster than previous methods for which published performance data allow reliable comparison. It robustly finds all intersections without requiring special preprocessing.
Keyword(s): ray tracing, visible surface algorithms, parametric surfaces
@inproceedings{Nishita:1990:RTT,
author = {Tomoyuki Nishita and Thomas W. Sederberg and Masanori Kakimoto},
title = {Ray Tracing Trimmed Rational Surface Patches},
booktitle = {Computer Graphics (Proceedings of SIGGRAPH 90)},
pages = {337--345},
month = aug,
year = {1990},
}
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