Using natural vibrations to guide control for locomotion
Rubens F. Nunes, Joaquim B. Cavalcante-Neto, Creto A. Vidal, Paul G. Kry, Victor B. Zordan
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 87--94.
Abstract: Control for physically based characters presents a challenging task because it requires not only the management of the functional aspects that lead to the successful completion of the desired task, but also the resulting movement must be visually appealing and meet the quality requirements of the application. Crafting controllers to generate desirable behaviors is difficult because the specification of the final outcome is indirect and often at odds with the functional control of the task. This paper presents a method which exploits the natural modal vibrations of a physically based character in order to provide a palette of basis coordinations that animators can use to assemble their desired motion. A visual user interface allows an animator to guide the final outcome by selecting and inhibiting the use of specific modes. Then, an optimization routine applies the user-chosen modes in the tuning of parameters for a fixed locomotion control structure. The result is an animation system that is easy for an animator to drive and is able to produce a wide variety of locomotion styles for varying character morphologies.
Article URL: http://dx.doi.org/10.1145/2159616.2159631
BibTeX format:
@inproceedings{Nunes:2012:UNV,
  author = {Rubens F. Nunes and Joaquim B. Cavalcante-Neto and Creto A. Vidal and Paul G. Kry and Victor B. Zordan},
  title = {Using natural vibrations to guide control for locomotion},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {87--94},
  month = mar,
  year = {2012},
}
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