Evaluating the Visual Fidelity of Physically Based Animations
Carol O'Sullivan, John Dingliana, Thanh Giang, Mary K. Kaiser
In ACM Transactions on Graphics, 22(3), July 2003.
Abstract: For many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to real-time frame-rate requirements, or intentionally for aesthetic reasons. To date, no generic means of evaluating or predicting the fidelity, either physical or visual, of the dynamic events occurring in an animation exists. As a first step towards providing such a metric, we present a set of psychophysical experiments that established some thresholds for human sensitivity to dynamic anomalies, including angular, momentum and spatio-temporal distortions applied to simple animations depicting the elastic collision of two rigid objects. In addition to finding significant acceptance thresholds for these distortions under varying conditions, we identified some interesting biases that indicate non-symmetric responses to these distortions (e.g., expansion of the angle between postcollision trajectories was preferred to contraction and increases in velocity were preferred to decreases). Based on these results, we derived a set of probability functions that can be used to evaluate the visual fidelity of a physically based simulation. To illustrate how our results could be used, two simple case studies of simulation levels of detail and constrained dynamics are presented.
Keyword(s): animation, plausible simulation, collision handling,perceptual metrics, evaluation
@article{OSullivan:2003:ETV,
author = {Carol O'Sullivan and John Dingliana and Thanh Giang and Mary K. Kaiser},
title = {Evaluating the Visual Fidelity of Physically Based Animations},
journal = {ACM Transactions on Graphics},
volume = {22},
number = {3},
pages = {527--536},
month = jul,
year = {2003},
}
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