A Velocity-Curvature Space Approach for Walking Motions Analysis
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
Motion in Games, November 2009, pp. 104--115.
Abstract: This paper presents an automatic turns detection and annotation technique which works from unlabeled captured locomotion. Motion annotation is required by several motion capture editing techniques. Detection of turns is made difficult because of the oscillatory nature of the human locomotion. Our contribution is to address this problem by analyzing the trajectory of the center of mass of the human body into a velocity-curvature space representation. Our approach is based on experimental observations of carefully captured human motions. We demonstrate the efficiency and the accuracy of our approach.
@incollection{Olivier:2009:AVS,
author = {Anne-Hélène Olivier and Richard Kulpa and Julien Pettré and Armel Crétual},
title = {A Velocity-Curvature Space Approach for Walking Motions Analysis},
booktitle = {Motion in Games},
pages = {104--115},
month = nov,
year = {2009},
}
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