graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Dealing with Variability When Recognizing User's Performance in Natural Gesture InterfacesAnthony Sorel, Richard Kulpa, Emmanuel Badier, Franck MultonMotion in Games, November 2012, pp. 370--373.
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Result #2 of 7.
Cloning Crowd MotionsYi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien PettréSymposium on Computer Animation, July 2012, pp. 201--210.
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Result #3 of 7.
A step-by-step modeling, analysis and annotation of locomotionAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #4 of 7.
Imperceptible relaxation of collision avoidance constraints in virtual crowdsRichard Kulpa, Anne-Hélène Olivierxs, Jan Ondřej, Julien PettréIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #5 of 7.
A Velocity-Curvature Space Approach for Walking Motions AnalysisAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualMotion in Games, November 2009, pp. 104--115.
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Result #6 of 7.
From Motion Capture to Real-Time Character AnimationFranck Multon, Richard Kulpa, Ludovic Hoyet, Taku KomuraMotion in Games, June 2008, pp. 72--81.
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Result #7 of 7.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno ArnaldiProceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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