graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces
Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
Motion in Games, November 2012, pp. 370--373.
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Result #2 of 7.
Cloning Crowd Motions
Yi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien Pettré
Symposium on Computer Animation, July 2012, pp. 201--210.
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Result #3 of 7.
A step-by-step modeling, analysis and annotation of locomotion
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
In Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #4 of 7.
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Richard Kulpa, Anne-Hélène Olivierxs, Jan Ondřej, Julien Pettré
In ACM Transactions on Graphics, 30(6), December 2011.
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Result #5 of 7.
A Velocity-Curvature Space Approach for Walking Motions Analysis
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
Motion in Games, November 2009, pp. 104--115.
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Result #6 of 7.
From Motion Capture to Real-Time Character Animation
Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
Motion in Games, June 2008, pp. 72--81.
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Result #7 of 7.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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