Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
Abstract: Virtual reality is currently used in several application fields. In those applications and, especially in sports, the motor behavior of the subjects plays a major role. We propose to test the specific problem of handball goalkeeper and thrower duel. To this end, we studied if real handball goalkeepers react in a virtual scenery as in real game. The virtual scenery is composed of virtual opponents that are driven by a kinematical animation model. This model enables to change a specific parameter in the virtual thrower's motion and to examine the resulting effects on the goalkeepers' reactions. This paper aims at verifying if this animation model reproduces real motions with an enough accuracy to engender realistic goalkeepers reactions. Our results show that this kind of model enables to carry-out virtual experiments without modifying the natural gestures of the subjects.
Article URL: http://doi.acm.org/10.1145/1044588.1044632
BibTeX format:
@inproceedings{10.1145-1044588.1044632,
  author = {Benoît Bideau and Franck Multon and Richard Kulpa and Laetitia Fradet and Bruno Arnaldi},
  title = {Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?},
  booktitle = {Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry},
  pages = {210--216},
  year = {2004},
}
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