graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 10 results.
Result #1 of 10.
Dynamically balanced and plausible trajectory planning for human-like charactersChonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh ManochaProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 39--48.
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Result #2 of 10.
Using task efficient contact configurations to animate creatures in arbitrary environmentsSteve Tonneau, Julien Pettré, Franck MultonIn
Computers & Graphics, 45(0), 2014.
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Result #3 of 10.
Natural preparation behavior synthesisHubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck MultonIn
Computer Animation and Virtual Worlds, 25(5-6), 2014.
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Result #4 of 10.
Task efficient contact configurations for arbitrary virtual creaturesSteve Tonneau, Julien Pettré, Franck MultonGraphics Interface, May 2014, pp. 9--16.
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Result #5 of 10.
Machine Learning Approach for Gesture Recognition Based on Automatic Feature SelectionXiubo Liang, Franck Multon, Weidong GengMotion in Games, November 2012, pp. 366--369.
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Result #6 of 10.
Dealing with Variability When Recognizing User's Performance in Natural Gesture InterfacesAnthony Sorel, Richard Kulpa, Emmanuel Badier, Franck MultonMotion in Games, November 2012, pp. 370--373.
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Result #7 of 10.
Perception Based Real-Time Dynamic Adaptation of Human MotionsLudovic Hoyet, Franck Multon, Taku Komura, Anatole LecuyerMotion in Games, November 2010, pp. 266--277.
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Result #8 of 10.
Responsive Action Generation by Physically-Based Motion Retrieval and AdaptationXiubo Liang, Ludovic Hoyet, Weidong Geng, Franck MultonMotion in Games, November 2010, pp. 313--324.
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Result #9 of 10.
From Motion Capture to Real-Time Character AnimationFranck Multon, Richard Kulpa, Ludovic Hoyet, Taku KomuraMotion in Games, June 2008, pp. 72--81.
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Result #10 of 10.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno ArnaldiProceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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