graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Dynamically balanced and plausible trajectory planning for human-like characters
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh Manocha
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 39--48.
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Result #2 of 10.
Using task efficient contact configurations to animate creatures in arbitrary environments
Steve Tonneau, Julien Pettré, Franck Multon
In Computers & Graphics, 45(0), 2014.
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Result #3 of 10.
Natural preparation behavior synthesis
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon
In Computer Animation and Virtual Worlds, 25(5-6), 2014.
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Result #4 of 10.
Task efficient contact configurations for arbitrary virtual creatures
Steve Tonneau, Julien Pettré, Franck Multon
Graphics Interface, May 2014, pp. 9--16.
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Result #5 of 10.
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection
Xiubo Liang, Franck Multon, Weidong Geng
Motion in Games, November 2012, pp. 366--369.
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Result #6 of 10.
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces
Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
Motion in Games, November 2012, pp. 370--373.
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Result #7 of 10.
Perception Based Real-Time Dynamic Adaptation of Human Motions
Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lecuyer
Motion in Games, November 2010, pp. 266--277.
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Result #8 of 10.
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation
Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon
Motion in Games, November 2010, pp. 313--324.
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Result #9 of 10.
From Motion Capture to Real-Time Character Animation
Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
Motion in Games, June 2008, pp. 72--81.
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Result #10 of 10.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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