graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Collaborative virtual training with physical and communicative autonomous agentsThomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville, Bruno ArnaldiIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #2 of 4.
Fast Collision Culling in Large-Scale Environments Using GPU Mapping FunctionQuentin Avril, Valérie Gouranton, Bruno ArnaldiEurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 71--80.
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Result #3 of 4.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno ArnaldiProceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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Result #4 of 4.
On the Division of Environnements by Virtual Walls for Radiosity ComputationBruno Arnaldi, Xavier Pueyo, Josep VilaplanaSecond Eurographics Workshop on Rendering, June 1991, pp. 198--205.
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