graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Collaborative virtual training with physical and communicative autonomous agents
Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville, Bruno Arnaldi
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #2 of 4.
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function
Quentin Avril, Valérie Gouranton, Bruno Arnaldi
Eurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 71--80.
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Result #3 of 4.
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Benoît Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 210--216.
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Result #4 of 4.
On the Division of Environnements by Virtual Walls for Radiosity Computation
Bruno Arnaldi, Xavier Pueyo, Josep Vilaplana
Second Eurographics Workshop on Rendering, June 1991, pp. 198--205.
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