Generating hand motion from body motion using key hand poses
Masaki Oshita, Yuta Senju
Motion in Games, November 2014, pp. 147--151.
Abstract: In this paper, we propose a method to generate hand motion from full-body motion. We assume that hand pose can be estimated from full-body pose. We use a support vector machine (SVM) to choose one of four key hand poses based on the full-body pose. The training model is constructed from a number of full-body motions with manually specified hand-pose keyframes. The output pose is synthesized to include the generated continuous hand motion. Since our method does not require future poses, it is valid for both on-line and off-line animation. Our experimental results show that our model is applicable to a wide range of motions.
@inproceedings{Oshita:2014:GHM,
author = {Masaki Oshita and Yuta Senju},
title = {Generating hand motion from body motion using key hand poses},
booktitle = {Motion in Games},
pages = {147--151},
month = nov,
year = {2014},
}
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