Visibility transition planning for dynamic camera control
Thomas Oskam, Robert W. Sumner, Nils Thuerey, Markus Gross
Symposium on Computer Animation, August 2009, pp. 55--65.
Abstract: We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into the search strategy, so that a path is chosen along which the focus target will be in view. The efficiency of our algorithm comes from a visibility-aware roadmap data structure that permits the precomputation of a coarse representation of all collision-free paths through an environment, together with an estimate of the pair-wise visibility between all portions of the scene. Our runtime system executes a path planning algorithm using the precomputed roadmap values to find a coarse path, and then refines the path using a sequence of occlusion maps computed on-the-fly. An iterative smoothing algorithm, together with a physically-based camera model, ensures that the path followed by the camera is smooth in both space and time. Our global planning strategy on the visibility-aware roadmap enables large-scale camera transitions as well as a local third-person camera module that follows a player and avoids obstructed viewpoints. The data structure itself adapts at run-time to dynamic occluders that move in an environment. We demonstrate these capabilities in several realistic game environments.
@inproceedings{Oskam:2009:VTP,
author = {Thomas Oskam and Robert W. Sumner and Nils Thuerey and Markus Gross},
title = {Visibility transition planning for dynamic camera control},
booktitle = {Symposium on Computer Animation},
pages = {55--65},
month = aug,
year = {2009},
}
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