Volumetric illustration: designing 3D models with internal textures
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: This paper presents an interactive system for designing and browsing volumetric illustrations. Volumetric illustrations are 3D models with internal textures that the user can browse by cutting the models at desired locations. To assign internal textures to a surface mesh, the designer cuts the mesh and provides simple guiding information to specify the correspondence between the cross-section and a reference 2D image. The guiding information is stored with the geometry and used during the synthesis of cross-sectional textures. The key idea is to synthesize a plausible cross-sectional image using a 2D texture-synthesis technique, instead of sampling from a complete 3D RGB volumetric representation directly. This simplifies the design interface and reduces the amount of data, making it possible for non-experts to rapidly design and use volumetric illustrations. We believe that our system can enrich human communications in various domains, such as medicine, biology, and geology.
Keyword(s): Interactive Techniques, Non-Photorealistic Rendering, Texture Synthesis, Volumetric Modeling
Article URL: http://doi.acm.org/10.1145/1015706.1015723
BibTeX format:
@article{Owada:2004:VID,
  author = {Shigeru Owada and Frank Nielsen and Makoto Okabe and Takeo Igarashi},
  title = {Volumetric illustration: designing 3D models with internal textures},
  journal = {ACM Transactions on Graphics},
  volume = {23},
  number = {3},
  pages = {322--328},
  month = aug,
  year = {2004},
}
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