Fragment-Parallel Composite and Filter
Anjul Patney, Stanley Tzeng, John D. Owens
Rendering Techniques (EGSR'10), 2010, pp. 1251--1258.
Abstract: We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across pixels/subpixels, but serialized along individual depth layers. However, our technique extends the domain of parallelization to individual fragments (samples), avoiding a serial dependence on the number of depth layers, which can be a constraint for scenes with high depth complexity. As a result, our technique scales with the number of fragments and can sustain a consistent and predictable throughput in scenes with both low and high depth complexity, including those with a high variability of depth complexity within a single frame. We demonstrate composite/filter performance in excess of 50M fragments/sec for scenes with more than 1500 semi-transparent layers.
@inproceedings{Patney:2010:FCA,
author = {Anjul Patney and Stanley Tzeng and John D. Owens},
title = {Fragment-Parallel Composite and Filter},
booktitle = {Rendering Techniques (EGSR'10)},
pages = {1251--1258},
year = {2010},
}
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