Improving Noise
Ken Perlin
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.
Keyword(s): procedural texture
@article{Perlin:2002:IN,
author = {Ken Perlin},
title = {Improving Noise},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {681--682},
month = jul,
year = {2002},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."