Improving Noise
Ken Perlin
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.
Keyword(s): procedural texture
BibTeX format:
@article{Perlin:2002:IN,
  author = {Ken Perlin},
  title = {Improving Noise},
  journal = {ACM Transactions on Graphics},
  volume = {21},
  number = {3},
  pages = {681--682},
  month = jul,
  year = {2002},
}
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