Smoothing Polyhedra Made Easy
Jörg Peters
In ACM Transactions on Graphics, 14(2), April 1995.
Abstract: A mesh of points outlining a surface is polyhedral if all cells are either quadrilateral or planar. A mesh is vertex-degree bounded if at most four cells meet at every vertex. This paper shows that if a mesh has both properties then simple averaging of its points yields the Bemstein-Bézier coefficients of a smooth, at most cubic, surface that consists of twice as many three-sided polynomial pieces as there are interior edges in the mesh. Meshes with checkerboard structure, that is, rectilinear meshes, are a special case and result in a quadratic surface. Since any bivariate mesh and, in particular, any wireframe of a polyhedron can be refined, by averaging, to a vertex-degree-bounded polyhedral mesh the above allows reinterpretation of a number of algorithms that construct smooth surfaces and advertises the corresponding averaging formulas as a model for a wider class of algorithms.
Keyword(s): blending, box splines, C1 spline mesh, C1 surface, corner cutting, geometric continuity, polyhedral, vertex degree
@article{Peters:1995:SPM,
author = {Jörg Peters},
title = {Smoothing Polyhedra Made Easy},
journal = {ACM Transactions on Graphics},
volume = {14},
number = {2},
pages = {162--170},
month = apr,
year = {1995},
}
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