Smooth Patching of Refined Triangulations
Jörg Peters
In ACM Transactions on Graphics, 20(1), January 2001.
Abstract: This paper presents a simple algorithm for associating a smooth, low-degree polynomial surface with triangulations whose extraordinary mesh nodes are separated by sufficiently many ordinary, 6-valent mesh nodes. Output surfaces are at least tangent continuous and are C2 sufficiently far away from extraordinary mesh nodes; they consist of three-sided Bé;zier patches of degree 4. In particular, the algorithm can be used to skin a mesh generated by a few steps of Loop's generalization of three-direction box-spline subdivision.
@article{Peters:2001:SPO,
author = {Jörg Peters},
title = {Smooth Patching of Refined Triangulations},
journal = {ACM Transactions on Graphics},
volume = {20},
number = {1},
pages = {1--9},
month = jan,
year = {2001},
}
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