Real-time relief mapping on arbitrary polygonal surfaces
Fábio Policarpo, Manuel M. Oliveira, João L. D. Comba
In ACM Transactions on Graphics, 24(3), August 2005.
Abstract: We present a technique for mapping relief textures onto arbitrary polygonal models in real time, producing correct self-occlusions, interpenetrations, shadows and per-pixel lighting. The technique uses a pixel-driven formulation based on an efficient ray-height-field intersection implemented on the GPU. It has very low memory requirements, supports extreme close-up views of the surfaces and can be applicable to surfaces undergoing deformation.
@article{Policarpo:2005:RRMa,
author = {Fábio Policarpo and Manuel M. Oliveira and João L. D. Comba},
title = {Real-time relief mapping on arbitrary polygonal surfaces},
journal = {ACM Transactions on Graphics},
volume = {24},
number = {3},
pages = {935--935},
month = aug,
year = {2005},
}
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