Cost Prediction in Ray Tracing
Erik Reinhard, Arjan J. F. Kok, Frederik W. Jansen
Eurographics Rendering Workshop, June 1996, pp. 41--50.
Abstract: Although it is generally known that raytracing is "time consuming" , yet rewarding with respect to image quality, there are few attempts to predict the rendering time for a given model in advance. This paper focusses on the development of such a technique. The cost of ray tracing using adaptive spatial subdivisions has been studied by analysing the probability that a ray intersects an object. er special subdivision cell the surface area relative to the cell size provides a measure for this probability. This cost function is refined by taking into account possible overlap when multiple objects inhabit the same cell. A further refinement is applied by computing the average tree depth of the spatial subdivision and by assuming that each ray will on average traverse the spatial subdivision at this depth. To evaluate and validate our method we applied it to some complex models and compared the results with the actual rendering cost.
@inproceedings{Reinhard:1996:CPI,
author = {Erik Reinhard and Arjan J. F. Kok and Frederik W. Jansen},
title = {Cost Prediction in Ray Tracing},
booktitle = {Eurographics Rendering Workshop},
pages = {41--50},
month = jun,
year = {1996},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."