Path-space manipulation of physically-based light transport
Thorsten-Walther Schmidt, Jan Novák, Johannes Meng, Anton S. Kaplanyan, Tim Reiner, Derek Nowrouzezahrai, Carsten Dachsbacher
In ACM Transactions on Graphics, 32(4), July 2013.
Abstract: Industry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industry-leading studios quickly adopt physically-based rendering (PBR) across their art generation pipelines, many existing tools have become unsuitable as they address only simple effects without considering underlying PBR concepts and constraints. We present a novel light transport manipulation technique that operates directly on path-space solutions of the rendering equation. We expose intuitive direct and indirect manipulation approaches to edit complex effects such as (multi-refracted) caustics, diffuse and glossy indirect bounces, and direct/indirect shadows. With our sketch- and object-space selection, all built atop a parameterized regular expression engine, artists can search and isolate shading effects to inspect and edit. We classify and filter paths on the fly and visualize the selected transport phenomena. We survey artists who used our tool to manipulate complex phenomena on both static and animated scenes.
Article URL: http://dx.doi.org/10.1145/2461912.2461980
BibTeX format:
@article{Schmidt:2013:PMO,
  author = {Thorsten-Walther Schmidt and Jan Novák and Johannes Meng and Anton S. Kaplanyan and Tim Reiner and Derek Nowrouzezahrai and Carsten Dachsbacher},
  title = {Path-space manipulation of physically-based light transport},
  journal = {ACM Transactions on Graphics},
  volume = {32},
  number = {4},
  pages = {129:1--129:8},
  month = jul,
  year = {2013},
}
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