Accelerating Polygon Clipping
Bengt-Olaf Schneider
Eurographics Workshop on Graphics Hardware, 1992, pp. 24--43.
Abstract: Polygon clipping is a central part of image generation and image visualization systems. In spite of its algorithmic simplicity it consumes a considerable amount of hardware or software resources. Polygon clipping performance is dominated by two processes: intersection calculations and data transfers. The paper analyzes the prevalent Sutherland-Hodgman algorithm for polygon clippingand identifies cases for which this algorithm performs inefficiently. Such casesare characterized by subsequent vertices in the input polygon that share a commonregion, e. g. a common halfspace.The paper will present new techniques that detect such constellations and simplify the input polygon such that the Sutherland-Hodgman algorithm runs more efficiently. Block diagrams and pseudo-code demonstrate that the new techniques are well suited for both hardware and software implementations. Finally, the paper discusses the results of a prototype implementation of the presented techniques. The analysis compares the performance of the new techniquesto the traditional Sutherland-Hodgman algorithm for different test scenes. The new techniques reduce the number data transfers by up to 90% and the number of intersection calculations by up to 60%.
@inproceedings{Schneider:1992:APC,
author = {Bengt-Olaf Schneider},
title = {Accelerating Polygon Clipping},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {24--43},
year = {1992},
}
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