graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 32 results.
Result #1 of 32.
GPU-Accelerated High-Quality Hidden Surface RemovalDaniel Wexler, Larry Gritz, Eric Enderton, Jonathan RiceGraphics Hardware, 2005, pp. 7--14.
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Result #2 of 32.
KD-Tree Acceleration Structures for a GPU RaytracerTim Foley, Jeremy SugermanGraphics Hardware, 2005, pp. 15--22.
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Result #3 of 32.
Split-Plane Shadow VolumesSamuli LaineGraphics Hardware, 2005, pp. 23--33.
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Result #4 of 32.
Hexagonal Storage Scheme for Interleaved Frame Buffers and TexturesYosuke Bando, Takahiro Saito, Masahiro FujitaGraphics Hardware, 2005, pp. 33--40.
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Result #5 of 32.
A Fast, Energy-Efficient Z-ComparatorJustin Hensley, Montek Singh, Anselmo LastraGraphics Hardware, 2005, pp. 41--44.
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Result #6 of 32.
A Hardware Architecture for Multi-Resolution Volume RenderingG. Wetekam, D. Staneker, U. Kanus, M. WandGraphics Hardware, 2005, pp. 45--52.
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Result #7 of 32.
Hardware-Compatible Vertex Compression Using Quantization and SimplificationBudirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh KumarGraphics Hardware, 2005, pp. 53--62.
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Result #8 of 32.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile PhonesJacob Ström, Tomas Akenine-MöllerGraphics Hardware, 2005, pp. 63--70.
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Result #9 of 32.
A Reconfigurable Architecture for Load-Balanced RenderingJiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo DurandGraphics Hardware, 2005, pp. 71--80.
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Result #10 of 32.
Fully Procedural GraphicsT. Whitted, J. KajiyaGraphics Hardware, 2005, pp. 81--90.
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