graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 32 results.

Result #1 of 32.
GPU-Accelerated High-Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
Graphics Hardware, 2005, pp. 7--14.
(more...)
Result #2 of 32.
KD-Tree Acceleration Structures for a GPU Raytracer
Tim Foley, Jeremy Sugerman
Graphics Hardware, 2005, pp. 15--22.
(more...)
Result #3 of 32.
Split-Plane Shadow Volumes
Samuli Laine
Graphics Hardware, 2005, pp. 23--33.
(more...)
Result #4 of 32.
Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures
Yosuke Bando, Takahiro Saito, Masahiro Fujita
Graphics Hardware, 2005, pp. 33--40.
(more...)
Result #5 of 32.
A Fast, Energy-Efficient Z-Comparator
Justin Hensley, Montek Singh, Anselmo Lastra
Graphics Hardware, 2005, pp. 41--44.
(more...)
Result #6 of 32.
A Hardware Architecture for Multi-Resolution Volume Rendering
G. Wetekam, D. Staneker, U. Kanus, M. Wand
Graphics Hardware, 2005, pp. 45--52.
(more...)
Result #7 of 32.
Hardware-Compatible Vertex Compression Using Quantization and Simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar
Graphics Hardware, 2005, pp. 53--62.
(more...)
Result #8 of 32.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
Jacob Ström, Tomas Akenine-Möller
Graphics Hardware, 2005, pp. 63--70.
(more...)
Result #9 of 32.
A Reconfigurable Architecture for Load-Balanced Rendering
Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo Durand
Graphics Hardware, 2005, pp. 71--80.
(more...)
Result #10 of 32.
Fully Procedural Graphics
T. Whitted, J. Kajiya
Graphics Hardware, 2005, pp. 81--90.
(more...)

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