Building a Character Animation System
Ari Shapiro
Motion in Games, November 2011, pp. 98--109.
Abstract: We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.
@incollection{Shapiro:2011:BAC,
author = {Ari Shapiro},
title = {Building a Character Animation System},
booktitle = {Motion in Games},
pages = {98--109},
month = nov,
year = {2011},
}
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