graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #1 of 17.
Rapid photorealistic blendshapes from commodity RGB-D sensors
Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul Debevec, Rhuizhe Wang, Evan Suma, Ari Shapiro
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 134--134.
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Result #2 of 17.
Avatar reshaping and automatic rigging using a deformable model
Andrew Feng, Dan Casas, Ari Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 57--64.
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Result #3 of 17.
Fast, automatic character animation pipelines
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
In Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #4 of 17.
Rapid avatar capture and simulation using commodity depth sensors
Ari Shapiro, Andrew Feng, Ruizhe Wang, Hao Li, Mark Bolas, Gerard Medioni, Evan Suma
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #5 of 17.
Acting the part: the role of gesture on avatar identity
Andrew Feng, Gale Lucas, Stacy Marsella, Evan Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
Motion in Games, November 2014, pp. 49--54.
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Result #6 of 17.
Deformation, parameterization and analysis of a single locomotion cycle
Alain Juarez-Perez, Andrew Feng, Marcelo Kallmann, Ari Shapiro
Motion in Games, November 2014, pp. 182--182.
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Result #7 of 17.
A simple method for high quality artist-driven lip syncing
Yuyu Xu, Andrew W. Feng, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
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Result #8 of 17.
A Practical and Configurable Lip Sync Method for Games
Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro
Motion In Games, November 2013, pp. 131--140.
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Result #9 of 17.
Virtual character performance from speech
Stacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew Feng, Stefan Scherer, Ari Shapiro
Symposium on Computer Animation, July 2013, pp. 25--35.
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Result #10 of 17.
An example-based motion synthesis technique for locomotion and object manipulation
Andrew W. Feng, Yuyu Xu, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 95--102.
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