A practical analytic model for the radiosity of translucent scenes
Yu Sheng, Yulong Shi, Lili Wang, Srinivasa G. Narasimhan
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 63--70.
Abstract: Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
@inproceedings{Sheng:2013:APA,
author = {Yu Sheng and Yulong Shi and Lili Wang and Srinivasa G. Narasimhan},
title = {A practical analytic model for the radiosity of translucent scenes},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {63--70},
month = mar,
year = {2013},
}
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