A local image reconstruction algorithm for stochastic rendering
Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
Abstract: Stochastic renderers produce unbiased but noisy images of scenes that include the advanced camera effects of motion and defocus blur and possibly other effects such as transparency. We present a simple algorithm that selectively adds bias in the form of image space blur to pixels that are unlikely to have high frequency content in the final image. For each pixel, we sweep once through a fixed neighborhood of samples in front to back order, using a simple accumulation scheme. We achieve good quality images with only 16 samples per pixel, making the algorithm potentially practical for interactive stochastic rendering in the near future.
@inproceedings{Shirley:2011:ALI,
author = {Peter Shirley and Timo Aila and Jonathan Cohen and Eric Enderton and Samuli Laine and David Luebke and Morgan McGuire},
title = {A local image reconstruction algorithm for stochastic rendering},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {9--14},
month = feb,
year = {2011},
}
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