Footstep navigation for dynamic crowds
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: The majority of steering algorithms output only a force or velocity vector to an animation system, without modeling the constraints and capabilities of human-like movement. This simplistic approach lacks control over how a character should navigate. This paper proposes a steering method that uses footsteps to navigate characters in dynamic crowds. Instead of an oriented particle with a single collision radius, we model a character's center of mass and footsteps using a 2D approximation of an inverted spherical pendulum model of bipedal locomotion. We use this model to generate a timed sequence of footsteps that existing animation techniques can follow exactly. Our approach not only constrains characters to navigate with realistic steps but also enables characters to intelligently control subtle navigation behaviors that are possible with exact footsteps, such as side-stepping. Our approach can navigate crowds of hundreds of individual characters with collision-free, natural steering decisions in real-time.
Keyword(s): crowds, footprints, footsteps, navigation, steering
Article URL: http://dx.doi.org/10.1002/cav.403
BibTeX format:
@article{Singh:2011:FNF,
  author = {Shawn Singh and Mubbasir Kapadia and Glenn Reinman and Petros Faloutsos},
  title = {Footstep navigation for dynamic crowds},
  journal = {Computer Animation and Virtual Worlds},
  volume = {22},
  number = {2-3},
  pages = {151--158},
  year = {2011},
}
Search for more articles by Shawn Singh.
Search for more articles by Mubbasir Kapadia.
Search for more articles by Glenn Reinman.
Search for more articles by Petros Faloutsos.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."