graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 35 results.
Result #1 of 35.
Precision: precomputing environment semantics for contact-rich character animationMubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus GrossProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
(
more...)
Result #2 of 35.
Footstep parameterized motion blending using barycentric coordinatesAlejandro Beacco, Nuria Pelechano, Mubbasir Kapadia, Norman I. BadlerIn
Computers & Graphics, 47(0), 2015.
(
more...)
Result #3 of 35.
Planning approaches to constraint-aware navigation in dynamic environmentsKai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, Norman BadlerIn
Computer Animation and Virtual Worlds, 26(2), 2015.
(
more...)
Result #4 of 35.
Environment optimization for crowd evacuationGlen Berseth, Muhammad Usman, Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosIn
Computer Animation and Virtual Worlds, 26(3-4), 2015.
(
more...)
Result #5 of 35.
Generating a multiplicity of policies for agent steering in crowd simulationCory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. BadlerIn
Computer Animation and Virtual Worlds, 26(5), 2015.
(
more...)
Result #6 of 35.
Computer-assisted authoring of interactive narrativesMubbasir Kapadia, Jessica Falk, Fabio Zund, Marcel Marti, Robert W. Sumner, Markus GrossProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 85--92.
(
more...)
Result #7 of 35.
Evaluating and optimizing level of service for crowd evacuationsBrandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros FaloutsosProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.
(
more...)
Result #8 of 35.
ACCLMesh: curvature-based navigation mesh generationGlen Berseth, Mubbasir Kapadia, Petros FaloutsosProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 97--102.
(
more...)
Result #9 of 35.
Automated interactive narrative synthesis using dramatic theoryCarlos Antonio Dominguez, Yuya Ichimura, Mubbasir KapadiaProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 103--112.
(
more...)
Result #10 of 35.
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in MinecraftStephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus GrossProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
(
more...)
[first] [previous] page 1 of 4 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."