graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 35 results.

Result #1 of 35.
Precision: precomputing environment semantics for contact-rich character animation
Mubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus Gross
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 35.
Footstep parameterized motion blending using barycentric coordinates
Alejandro Beacco, Nuria Pelechano, Mubbasir Kapadia, Norman I. Badler
In Computers & Graphics, 47(0), 2015.
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Result #3 of 35.
Planning approaches to constraint-aware navigation in dynamic environments
Kai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, Norman Badler
In Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #4 of 35.
Environment optimization for crowd evacuation
Glen Berseth, Muhammad Usman, Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #5 of 35.
Generating a multiplicity of policies for agent steering in crowd simulation
Cory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. Badler
In Computer Animation and Virtual Worlds, 26(5), 2015.
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Result #6 of 35.
Computer-assisted authoring of interactive narratives
Mubbasir Kapadia, Jessica Falk, Fabio Zund, Marcel Marti, Robert W. Sumner, Markus Gross
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 85--92.
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Result #7 of 35.
Evaluating and optimizing level of service for crowd evacuations
Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.
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Result #8 of 35.
ACCLMesh: curvature-based navigation mesh generation
Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 97--102.
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Result #9 of 35.
Automated interactive narrative synthesis using dramatic theory
Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 103--112.
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Result #10 of 35.
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft
Stephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus Gross
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
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