HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft
Stephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus Gross
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
Abstract: We present HeapCraft: an open-source suite of interactive data exploration and visualization tools that allows researchers, server administrators and game designers to analyze and potentially influence player behavior in Minecraft. Our framework includes a telemetry system, several tools for visualizing and representing the collected data, and tools for modifying the game experience in controlled ways. Measures that we use to quantify and visualize player behavior and collaboration have been derived from a large data set containing 3451 player-hours from 908 players and 43 different servers. HeapCraft has been demonstrated on a variety of tasks including player behavior classification, as well as quantifying and improving collaboration of players on Minecraft servers. HeapCraft is freely available and serves to democratize game analytics for the Minecraft community at large.
Article URL: http://doi.acm.org/10.1145/2822013.2822033
BibTeX format:
@inproceedings{10.1145-2822013.2822033,
  author = {Stephan Mueller and Barbara Solenthaler and Mubbasir Kapadia and Seth Frey and Severin Klingler and Richard P. Mann and Robert W. Sumner and Markus Gross},
  title = {HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft},
  booktitle = {Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games},
  pages = {237--241},
  year = {2015},
}
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