Efficient Construction of Perpendicular Vectors without Branching
Michael M. Stark
In Journal of Graphics, GPU, and Game Tools, 14(1),  2009.
Abstract: This paper presents a novel formula for computing an arbitrary vector perpendicular to a given 3D vector. The formula, as well as the provided C language implementation, are unusual in that they require no conditional branching. The formula involves little arithmetic and is amenable to hardware implementation.
@article{Stark:2009:ECO,
  author = {Michael M. Stark},
  title  = {Efficient Construction of Perpendicular Vectors without Branching},
  journal = {Journal of Graphics, GPU, and Game Tools},
  volume = {14},
  number = {1},
  pages = {55--62},
  year = {2009},
}
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