An Improved Z-Buffer CSG Rendering Algorithm
Nigel Stewart, Geoff Leach, Sabu John
Graphics Hardware, 1998, pp. 25--30.
Abstract: We present an improved z-buffer based CSG rendering algorithm, based on previous techniques using z-buffer parity based surface clipping. We show that while this type of algorithm has been reported as requiring O(n2), (where n is the number of primitives), an O(lcn) (where k is depth complexity) algorithm may be substituted. For cases where k is less than n this translates into a significant performance gain.
@inproceedings{Stewart:1998:AIZ,
author = {Nigel Stewart and Geoff Leach and Sabu John},
title = {An Improved Z-Buffer CSG Rendering Algorithm},
booktitle = {Graphics Hardware},
pages = {25--30},
year = {1998},
}
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