First person sketch-based terrain editing
Flora Ponjou Tasse, Arnaud Emilien, Marie-Paule Cani, Stefanie Hahmann, Adrien Bernhardt
Graphics Interface, May 2014, pp. 217--224.
Abstract: We present a new method for first person sketch-based editing of terrain models. As in usual artistic pictures, the input sketch depicts complex silhouettes with cusps and T-junctions, which typically correspond to non-planar curves in 3D. After analysing depth constraints in the sketch based on perceptual cues, our method best matches the sketched silhouettes with silhouettes or ridges of the input terrain. A specific deformation algorithm is then applied to the terrain, enabling it to exactly match the sketch from the given perspective view, while insuring that none of the user-defined silhouettes is hidden by another part of the terrain. As our results show, this method enables users to easily personalize an existing terrain, while preserving its plausibility and style.
@inproceedings{Tasse:2014:FPS,
author = {Flora Ponjou Tasse and Arnaud Emilien and Marie-Paule Cani and Stefanie Hahmann and Adrien Bernhardt},
title = {First person sketch-based terrain editing},
booktitle = {Graphics Interface},
pages = {217--224},
month = may,
year = {2014},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."